![]() The AI is smart and will do things you don’t expect. Firefights with the regular soldiers are almost always engaging, with well-designed “arena” type rooms to move about in, find cover amongst, and especially flank enemies in. We need to emphasize after all the bitching about the lack of scares that FEAR 3 is still fun to play. When your nemesis doesn’t even register as a nemesis, it’s time to consider a redesign. ![]() A major problem with this creature is that it’s so generic that we actually had no idea it was supposed to be a unique, nemesis-like enemy until almost the end of the game – we just figured we were running into different monsters of a single type. It also makes non-frightening appearances, showing up over and over but not attacking. The latter enemy is the only one that had potential to be scary, but its “disturbing” design is totally generic – it looks like a reject from Silent Hill, with no eyes and the seemingly required mandibles of all grotesque beasties these days. We already mentioned how Alma has lost her scare factor (plus she never attacks you), but there are essentially only five other enemies in the whole game: soldiers (not scary), cultists/cannibals (could be scary, but the design of them is not scary at all), mechs (obviously not scary), gargoyle-like monsters (scary if you’re eight years old), and finally, a mysterious, somewhat hideous thing that stalks you relentlessly. There are a handful of times when the game breaks from this formula and actually has enemies show up, but none of the enemies in FEAR 3 are remotely scary.
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